Tuesday, May 17, 2005

learning graphic skillz

originally posted to [Graphic Design Arena] @ Yahoo!Groups

[snip] wrote:

Hey,

I am going to attend CSUN next year and my major is Graphic Designing. Guys have any tips? I'm not going in cold turkey, i design wallpapers and logos with photoshop, but what else should i learn about to become a GD?

thanks!

Very interesting question. Now since I came from a collegiate communication background (focusing on advertising communications) I've barely gotten any formal graphic design education (aside from a single 3-credit course on GD and visual communications). But I would like to think that this is a question I encounter every day at my work as a freelancer (not necessarily GD, sometimes copy, sometimes something as completely unrelated as live translating). I don't know 'bout the States (I'm assuming you're from the States), but nowadays over at my corner of the world GDs are supposed to be the Masters of the Universe when it comes to digital visual art. Being good with Photoshop is very, very important but you can't survive on Photoshop alone.

The first natural extension to your skill set would obviously be vector graphic tools. Illustrator's the top dog in the States (or so I've heard) but over here in Jakarta most ad agencies use Freehand. You could learn CorelDRAW (and Corel's graphic suite) but a lot of agencies have abandoned using it (them). It seems that getting bought by Microsoft only got them to merely survive as opposed to actually thriving. And if you do go with Illustrator (which is disadvantaged in page layouting capabilities compared to Freehand due to its single-page paradigm) then you should familiarize yourself with a bona-fide page-layout program such as QuarkXpress or Adobe's InDesign.

Next up is any 3D tool; there's 3DS Max and Maya (each with their respective humongous list of supports and add-ons), and then there's also the popular Lightwave 3D and the popular open-source Blender3D tool (there's one more popular FOSS 3D tool, but I can't recall its name right now) [update: I remember it now: POV-Ray!]

And then there's animation. You may not encounter a lot of animation jobs depending on where you work, but its always useful to at least know a little Flash for cartoons and Adobe's Premiere for live video (and often times also for 2D/3D animation post-production tweaking). Even if you work solely with static images, knowing a little about these can help if and when you're asked to create animation-friendly work.

I mentioned Blender3D [blender3d.org] as an open-source alternative 3D tool, but Blender3D is far from being the only thing FOSS has to offer. For vector there's the Inkscape [inkscape.org] and Sodipodi [updated: sodipodi.com] project, and one can hardly mention anything about open-source bitmap/raster graphics (or any sort of FOSS graphics) without mentioning the GIMP [gimp.org]. Some people have made a GIMP animation package to use gimp to create web animations (potentially replacing Flash and Fireworks). And each and every one of these tools are available on multiple platforms, that is they're available (often times, but not always, as native ports) on Windows [this links to the Win32 port of the GIMP], Mac OS-X, various flavor of UNIX such as FreeBSD (and other BSD offshoots), Solaris, AIX, and, of course, GNU/Linux. But I'm just barely scratching the surface of FOSS CGD here.

But with all this talk about computer stuffs, we can't forget that visual art did not start with digital tools, and will not end solely with them, either. No matter how good you are with Photoshop (or Freehand in my case), once you are reasonably used to it, pencil sketching is always a much, much faster way of getting your visions (images in your head) on a tangible medium (ready to be further tweaked/processed later either on paper or digitally). Its faster to sketch with pencil and paper than using a mouse and screen (some places have graphic pen tablets/digitizers, but then we'd be talking 'bout the same skill sets again).

These are useful tools that you should look into, and this does look like a daunting list, but one thing you gotta remember is that these are only suggested skills. Rarely have I encountered anyone with complete mastery of all these tools (but I have met those that are familiar with all of them, and they are demigods), and most everyone just chooses one particular tool and get really, really good at it (some to complete mastery, and they too are demigods). I would suggest you familiarize yourself with as many of these tools as you can and then focus on getting really, really good with one. Though it doesn't hurt to get good with as many as you can manage. Remember that the only purpose served by these tools (digital or otherwise) is as a method of translating your thoughts and visions into something that others can 'see'. What you 'say' and how you 'say' it, I guess.

And finally there's the basic theories. Very important, often forgotten. Balance, color, lines, typography, media, perception, etc. But that's what you're going to GD school for, now isn't it?

Anyway best of luck to you, and I'm sure you'll have lotsa fun studying, and creating, GD.

update 18/05/05: I've made some addendums and corrections. The author regrets the errors :p

But I must explain to you how all this mistaken idea of denouncing pleasure and praising pain was born and I will give you a complete account of the system, and expound the actual teachings of the great explorer of the truth, the master-builder of human happiness. No one rejects, dislikes, or avoids pleasure itself, because it is pleasure, but because those who do not know how to pursue pleasure rationally encounter consequences that are extremely painful. Nor again is there anyone who loves or pursues or desires to obtain pain of itself, because it is pain, but because occasionally circumstances occur in which toil and pain can procure him some great pleasure. To take a trivial example, which of us ever undertakes laborious physical exercise, except to obtain some advantage from it? But who has any right to find fault with a man who chooses to enjoy a pleasure that has no annoying consequences, or one who avoids a pain that produces no resultant pleasure?

But I must explain to you how all this mistaken idea of denouncing pleasure and praising pain was born and I will give you a complete account of the system, and expound the actual teachings of the great explorer of the truth, the master-builder of human happiness. No one rejects, dislikes, or avoids pleasure itself, because it is pleasure, but because those who do not know how to pursue pleasure rationally encounter consequences that are extremely painful. Nor again is there anyone who loves or pursues or desires to obtain pain of itself, because it is pain, but because occasionally circumstances occur in which toil and pain can procure him some great pleasure. To take a trivial example, which of us ever undertakes laborious physical exercise, except to obtain some advantage from it? But who has any right to find fault with a man who chooses to enjoy a pleasure that has no annoying consequences, or one who avoids a pain that produces no resultant pleasure?

But I must explain to you how all this mistaken idea of denouncing pleasure and praising pain was born and I will give you a complete account of the system, and expound the actual teachings of the great explorer of the truth, the master-builder of human happiness. No one rejects, dislikes, or avoids pleasure itself, because it is pleasure, but because those who do not know how to pursue pleasure rationally encounter consequences that are extremely painful. Nor again is there anyone who loves or pursues or desires to obtain pain of itself, because it is pain, but because occasionally circumstances occur in which toil and pain can procure him some great pleasure. To take a trivial example, which of us ever undertakes laborious physical exercise, except to obtain some advantage from it? But who has any right to find fault with a man who chooses to enjoy a pleasure that has no annoying consequences, or one who avoids a pain that produces no resultant pleasure?

...the regurgitator of my memes. This site is the middle part, not necessarily center, in between beginnings and ends both happening somewhere else...

...thoughts. I report on things that interest me. But its not always reporting that happens in these pages. Sometimes I need to rant; thus the excessive use of expletives. It feels easier for me to YELL MY FUCKING HEAD OFF AT THE WORLD!!!! BEcause in reality I can't because I am afraid...

...an active participant in culture instead of merely being consumers. In other words if we ignore these things what has always happened (that is, our continued existence as the commodity in a market of eyeballs) will continue to happen. And we haven't even begun discussing wether its right or wrong...

...And I do seriously want to graduate get a job. I think.

I love my mom, at any rate. Though she kills me with her attempts to help me. Should I tell her of these thoughts? I don't think so. Its bad enough that she has a heart condition, its even worse when you think about...

There. Do you get it?

I don't write intellectually. I write expressively. I don't claim to be accurate, fair or thorough. I don't wanna get stuck on certain topics. Though I sometimes do. But not that often. I'd like to expand. I wanna write more poems. But I'll only upload them if they're good. I only rant about my life's hardships if it will rescue just a little bit of my sanity. I'm saner than I make myself out to be, though.

If I am an OS kernel, and I just had a kernel dump, I'd imagine that the text in this blog is what it would more or less look like.

   
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